Destiny 2 Update 4.1.5> News | Bungie.net
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Activities
Raids and Dungeons
- The power levels of the minor fighters associated with the triumph of shared fears that were set higher than expected have been corrected.
- Duality
- The balance between armor and weapon rewards has been adjusted, and weapon falls have been established to prefer those that do not have unlocked patterns.
- The probability of Deepsight weapons falling within the Duality dungeon has been adjusted.
- Fixed an issue where players were at one point trapped in the nightmare.
- Damage from splashes (grenades, solar flares, rockets, etc.) against bells no longer triggers teleportation.
- Input kinematics has been added when launching Duality.
- Capturing greed
- The final boss is no longer teleported out of the generation location at the start of the meeting.
Game and investment
Abilities
- Fixed an issue where Celestial Fire and Well of Radiance did not display the Sscorch keyword and power-on menus when hovering over the corresponding abilities.
- Fixed an issue where Super icons were not displayed next to the Super description when hovering the cursor over the equipped subclass on the character screen.
- Fixed an issue where increased Radiant weapon damage accumulated unintentionally with level 1 damage increases (e.g., Empowering Rift, High Energy Fire) against PvE targets.
- Fixed an issue where fitted overloaded solar grenades were not surprising to overload champions.
- Fixed an issue where friendly vortex grenades could sometimes show a combustion state effect on friendly targets.
- Note: We are aware of an issue where Vortex Grenade causes less damage than expected compared to PvE targets and we are planning a solution for a later release.
Armor
- Fixed an issue where Caliban’s hand behavior was different between PvE and PvP.
- Now the ignition will be activated by defeating enemies with direct hits and explosions for both PvE and PvP.
- This fix introduced a new problem that we are investigating in which Caliban’s hand will only apply the cream to a single target.
- Fixed an issue where Caliban’s hand was not working as intended with Radiant and the Knock ’em Down look.
- Fixed an issue where solar lightning caused damage to the player within the radius of the ignition explosion.
- Fixed an issue where the right layer was missing the female model layer.
- This introduced a new problem that we are investigating in which the dye marking of the layer was returned to the default value.
- Fixed an issue where the top of the Fall Star Mark ornament would disappear if a player’s helmet was turned off.
- Fixed an issue where the Heavy Handed combat mod was not activated with melee combat on Titan Stasis.
- Fixed an issue where the Omnioculus Hunter Exotic was cropping through the Frumious layer.
Weapons
Airborne effectiveness (AE)
- Reduced airborne penalties for all primary weapons.
- The penalty of airborne accuracy in a low AE has been reduced by 20% -40% (varies depending on the type of main weapon).
- The penalty of the automatic target (bullet bending) in the air in the medium and high AE has been reduced by 20%.
- Reduction of the penalty of airborne magnetism (adhesion of the lattice, only the controller) to medium and high AE by 40%.
- Some advantages now give a benefit of effectiveness statistics in the air in addition to its other effects.
- Air Assault: +10 airborne effectiveness at all times, plus +60 (for 70 total AE) when health is low.
- Extended Mag: +10 airborne effectiveness.
- Constant rounds: +7 airborne effectiveness.
Archetypes of weapons
- Hand guns
- Accuracy (180 rpm)
- Body damage has been increased from 37 to 40, critical movements from 57 to 60.
- You can now kill in 2 shout 2 body against Guardians, kill in 1.33 s in body shots.
- Automatic rifles
- Body damage has been increased from 19 to 20, the precision multiplier moves from 1.6 to 1.5 (critical damage remains equal to 30).
- Scout rifles
- Accuracy (180 rpm)
- Body damage has been increased from 34 to 38, the cry moves from 54.4 to 60.8.
- Can 2 cry 2 body against 197 HP (health + shields) or less, kills in 1.33 s in body shots against 190 HP or less, 1.67 s against greater resistance.
- High impact (150 RPM)
- Body damage has been increased from 38.2 to 42, the cry moves from 66.9 to 73.5.
- Can 2 critics 1 body against 189 HP or less, kills in 1.60 s in body shots.
- Shotguns
- The PvE damage bonus of the pellet shotgun has been increased from 10% to 25%.
- Linear fusion rifles
- The tilt increase added above has been changed so that it only applies to damage to other players.
- swords
- Special brick ammunition has been increased from 1 to 2 in PvP.
Exotic
- Driver Lorentz
- Aid statistics for target have been reduced from 32 to 22.
- Reduction of suction against players.
- The universal flinch nerve 2x has been removed from the previous change.
- Megaphone
- The primary rocket no longer has proximity detonation.
- Wolfpack rounds now do half damage to players.
- The last word
- 50% reduction in hip orientation angle.
- Help fall distance and target reduced by 3 m.
- Precursor
- Special brick ammunition has been increased from 3 to 4 in PvP.
- Special brick reduced ammunition from a maximum of ~ 16 in PvE.
- Eriana’s vote
- Special brick ammunition has been increased from 1 to 2 in PvP.
- SUROS Regime
- Increase in EI from 23 to 31.
- Whispering the worm
- Increased EI from 9 to 20.
- Monte Carlo
- Increased EI from 21 to 29.
- Precursor
- Increased EI from 22 to 27.
Corrections
- Fixed an issue where many weapons with non-standard ammunition types for their archetype did not receive the correct damage multipliers. This caused damage and / or improper health rubber bands for some exotic or legendary benefits of these weapons.
- Trace rifles
- Special ammunition grenade launchers
- Eriana’s vote
- Fighting lion
- Precursor
- The remodeling benefits available for the Tears of Contrition Explorer Rifle have been updated to reflect the planned selections. This also correctly applies the “Careful Rounds” advantage to any previous weapon that has been remodeled to have ineligible advantages.
- The time to level a shaped weapon was slightly reduced.
- Improved incandescent now only applies +5 burn batteries; Behavior has been corrected around the additional burn stacks that were applied incorrectly, varying depending on the fighter.
- Fixed an issue with Calus Mini-Tool and Drang-shaped instances (Baroque) in which the edge of the masterpiece did not appear when the weapon had an improved intrinsic firing and two enhanced firing.
- The catalytic advantage of the exotic Heartshadow Wraithwalk sword no longer offers benefits while the weapon is without ammunition.
- The extroverted shot is now properly activated in melee in Glaive.
- Fixed an issue that caused Heartshadow Exotic Sword projectiles to be applied weakly to all hits, rather than just hits made with Shot in the Dark active.
- Fixed an issue where the Gallu RR3 sniper rifle claimed to be using primary ammunition.
- Fixed an issue where Anarchy was causing inconsistent damage.
- Fixed an issue where linear fusion rifles exploded faster than expected.
- Fixed an issue where the chain of command could be made kinetic by switching between advantages.
- Fixed an issue where Cyrosthesia 77k did not work as intended with the Piercing Sidearm artifact mod.
- Fixed an issue where Python and Exit Strategy did not count toward Arsenal’s triumph in the Dark Ages.
- Fixed an issue where all linear fusion rifles and some exotics had reduced damage unintentionally against the champions.
- Fixed an issue that allowed Suros Regime to keep the Spinning Up feature between reloads.
General
- The First Gig emote will no longer have its infectious melodies scattered to other emotes.
- Following a seasonal challenge before the resumption of the season can lead to a challenge that cannot be unraveled in subsequent seasons.
- Images have been added for rewards in The Witch Queen Dungeon Key.
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